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MASTERS OF DOOM
How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

JONNY MAGIC
How a Gang of Geeks Beat the Odds and Stormed Las Vegas

If you think a gang of real-life geeks can’t take on the world and win big . . . think again. And whatever you do, don’t sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards–and turned it into a fortune.

LEVITTOWN
Two Families, One Tycoon, and the Fight for Civil Rights in America's Legendary Suburb

In the decade after World War II, one entrepreneurial family helped thousands of people buy into the American dream of owning a home. The Levitts — William, Alfred, and their father, Abe — pooled their talents to create storybook towns with affordable little houses. They laid out the welcome mat, but not to everyone. Levittown had a whites-only policy.

JACKED
The Outlaw Story of Grand Theft Auto

Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA’s wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked.

Alligator Candy
A Memoir

From journalist David Kushner, a regular contributor to The New Yorker, Rolling Stone, and other premiere outlets, Alligator Candy is a reported memoir in the vein of The Night of the Gun about how a family survives an unthinkable tragedy.

David Kushner grew up in the suburbs of Florida in the early 1970s, running wild with his friends, exploring, riding bikes, and disappearing into the nearby woods for hours at a time. One morning in 1973, however, everything changed. David’s older brother Jon, making a trip to the local convenience store, vanished. This is the story of Jon’s murder at the hands of two sadistic drifters…and everything that happened after.

The Players Ball
A Genius, a Con Man, and the Secret History of the Internet's Rise

A Wild West look at the early days of the internet—the incredible battle between the founder of Match.com and the con man who swindled him out of the online domain name Sex.com in an all-out war for control over the fuel that still powers the online world to this day: love and lust.

Rise of the Dungeon Master
Gary Gygax and the Creation of D&D

Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.

Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game.

A for Anonymous
How a Mysterious Hacker Collective Transformed the World

The illustrated, inside story of the legendary hacktivist group’s origins and most daring exploits.

A for Anonymous shows how a leaderless band of volunteers successfully used hacktivism to fight for the underdog, embarrass their rich and powerful targets–from Sony and Paypal to the Church of Scientology and Ferguson Police Department–all in the name of freedom of speech and information.

Easy to Learn, Difficult to Master
Pong, Atari, and the Dawn of the Video Game

The gripping origin story of Pong, Atari, and the digital icons who defined the world of video games. A deep, nostalgic dive into the advent of gaming, Easy to Learn, Difficult to Master returns us to the emerging culture of Silicon Valley. At the center of this graphic history, dynamically drawn in colors inspired by old computer screens, is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of “father of the video game.”

While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari’s pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution.

THE BONES OF MARIANNA
A Reform School, a Terrible Secret, and a Hundred-Year Fight for Justice (an ebook)

With its manicured lawns and well-kept college-style buildings, the Arthur G. Dozier School for Boys in Marianna, Florida—the largest reform school in the country—always seemed like a model for how to turn wayward teens back into productive members of society. But for decades, the century-old school’s alumni whispered about a nightmarish reality that lurked behind the gleaming façade—a legacy of beatings, sexual abuse, and even murder, the evidence buried in unmarked graves on the overgrown fringes of the property.

The World’s Most Dangerous Geek
And More True Hacking Stories

Every day, it seems, we hear stories about hackers. Hackers breaking into the computers of banks, governments, and corporations. Some are criminals, coding to exploit and destroy. Others are activists, using their tools to challenge institutions and fight for freedom. But often these characters linger in the shadows. Who are they? What makes them tick? Are they our allies, or our enemies?

Prepare to Meet Thy Doom
And More True Gaming Stories

From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America’s biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy,